One rule-of-thumb: ask yourself "does it make sense to call this method, even if no Obj has been constructed yet?" If so, it should definitely be static.
So in a class
Car
you might have a method double convertMpgToKpl(double mpg)
which would be static, because one might want to know what 35mpg converts to, even if nobody has ever built a Car. But void setMileage(double mpg)
(which sets the efficiency of one particular Car) can't be static since it's inconceivable to call the method before any Car has been constructed.
(Btw, the converse isn't always true: you might sometimes have a method which involves two
Car
objects, and still want it to be static. E.g. Car theMoreEfficientOf( Car c1, Car c2 )
. Although this could be converted to a non-static version, some would argue that since there isn't a "privileged" choice of which Car is more important, you shouldn't force a caller to choose one Car as the object you'll invoke the method on. This situation accounts for a fairly small fraction of all static methods, though.)
A few good examples here. I would add, however, that "static" is often valuable when you know something is not going to change across instances. If this is the case, I would really consider the "Single Responsibility Principle", which implies a class should have one responsability and thus only one reason to change. I feel one should consider moving the "ConvertMpgToKpl(double mpg)" function, and similar methods, to their own class. The purpose of a car object is to allow instantiation of cars, not provide a comparison between them. Those should be external to the class.
|